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It’s quite an odd sensation, and one that makes the act of shooting these enemies somewhat less palpable and enjoyable than before.Įqually, DOOM 3 is noticeably slower than both its predecessor and DOOM 2016 too. Bereft of the forceful satisfaction one gets from a perfectly placed shotgun blast blowing a rampaging imp to pieces, or the thunderous rattle of the iconic Chaingun going about its murderous vocation, enemies in DOOM 3 just sort of get shot and fall to pieces, rather than getting blown to pieces. When the shooting does kick off it’s obvious that despite its numerous technological advantages over the earlier games in the series, that DOOM 3’s gunplay feels a bit, well, limp. Related Content – DOOM Classic PS4 Review Oh, and you get to see Doomguy’s face here too, which depending on your mileage is either sacrilege (think Stallone’s Dredd) or a revelation worthy of a vigorous shoulder shrugging. I am talking in a DOOM game.Īnd even when the action does get going, DOOM 3 doesn’t let up on its narrative either, with the player able to collect all manner of audio logs and text files that provide the backstory to the whole scenario, while a range of (admittedly well done) cutscenes provide ample amounts of suspense, horror and gore to keep contemporary events framed in a dramatic fashion. I am talking to an NPC in this screenshot.
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Amusingly, this is i n stark contrast to the original DOOM where three levels could be whipped and a small country’s worth of demons could be murdered in the same period of time. A much more cinematic affair, DOOM spends a great deal of time early on introducing the player to their environment and the (still alive!) human denizens that exist within it, as the player freely navigates the environment, talks to NPCs and interacts with various computer consoles – and all of it without firing a single bullet in the first fifteen minutes of play.
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